Category Archives: Scarlet Moon
Scarlet Moon 5.2.3

A couple of bugfixes and balance tweaks:

  1. Fixes a crash caused by a character dropping themselves to 0 energy by using a power (note that they won’t collapse, I’m aware of that bug, but fixing it will be a bit more effort than I’m willing to put in right now).
  2. Reduces the thresholds needed to pass all three of the stat checks in the second half of Episode 5. Previously, I’m not sure it was possible to pass all three checks without getting spanked at some point earlier in the game.
  3. Adds an additional stat choice after defeating the Episode 4 bad guy when she first shows up. The stat you pick doesn’t effect the flow of the story, so it’s a good opportunity to increase an otherwise neglected stat.
Episode 5 Complete!

Episode 5 is complete, and now uploaded.

Does Scarlet Moon stand a chance against the fierce Leopard? And what of this strange new woman lurking in the shadows, watching her? Who is she and what does she want with Scarlet Moon? Play and find out (assuming you aren’t already attracted to David or Natalie anyway).

Anklyana gains access to two more skills. Hopefully people have fun with them.

Twister now does damage at the start of a character’s turn, rather than the end. The damage is multiplied by the duration of their Away status, and they are cured of Away. This was done to keep Scarlet Spring still worth using in battles that include Tempestas, and to make it so that you have a choice: you can use Away to reduce the enemy’s damage, by eliminating their Attack, or to increase the damage you do to them, by inflicting them with Twister first, but you can’t do both.

Note that if two skills activate at the start of the turn, they activate in the order they were inflicted. So unless you want Scarlet Moon to be damaged by Twister (totally makes sense if you’re playing a team of superheroes who haven’t quite mastered teamwork yet), make sure to use s-chords before twister.

Like with the first half of Episode 5, this episode appears more linear than it is, because each love interest has scenes exclusive to them. There is also a fairly elaborate scene where you raid Leopard’s lair that includes no less than *3* stat checks. So hopefully people have fun.

Enjoy!

September Update

I’ve finished writing all the content for the second half of Episode 5, as well as implementing the new powers for this episode. “All” that’s left is debugging and balancing. Hopefully, I’ll have some new content ready for you guys by the end of the month.

 

AKA

August 2020 Update

So as expected, this summer has proven very busy IRL and I haven’t had a ton of time to work on Scarlet Moon. I *did* find time one Saturday though to finish up a fairly elaborate scene against Leopard, so I’m making some progress at least. Here’s hoping I can find more time (and energy) in August.

Scarlet Moon Transcripts

I’ve had a couple of people ask about the transcripts for Scarlet Moon. I’d stopped uploading them, because I figured everyone should be able to run the Loveless version (so the transcripts were redundant) and some optimizations I’d made to reduce load time had made creating the transcripts slightly more complicated.

However, I’ve had a couple of people ask about the transcripts so I went ahead and added back support for generating transcripts. You can now find them under the Transcripts section.

There are two versions, one where the PC is a girl named Scarlette and one where the PC is a boy named Adrian.

The transcripts allow you to play Scarlet Moon like it’s a plain CYOA. However, keep in mind that navigating it will be rather awkward, since the transcripts are fundamentally meant to be consumed by a computer not a human. I would encourage people to download the game itself if you want to experience the content. But if you prefer to read a plain website, or you can’t play the game itself for one reason or another, feel free to look at the transcript.

Scarlet Moon 5.1.14

A new version has been uploaded that fixes a crash caused when Tempestas’ Twister status is removed from a character (this can happen, e.g. when a character
is defeated, not just when the status expires).

Many thanks to Anonymous over on the Downloads page for reporting the bug, and helping me track it down!

July 2020 Scarlet Moon 5.1.13

A new version has been uploaded that fixes some crashes when fighting Princess and/or her minions with the Average AI. Hopefully this is the crash that Anonymous reported on the Downloads section!

I’ve had some pretty titanic changes in my life IRL, and I don’t have a new routine yet. While I’ve worked on the next day of content some, I haven’t had much time for it, and even less mental energy. I don’t expect I’ll be able to work on new content until August at the earliest. I should be able to find time for bug fixes though, so don’t hesitate to report bugs.

5.1.10

New version has been uploaded with Yet More Bugfixes.

— Fixes a problem where the game does not move onto the next round of combat correctly if the last person to go is incapacitated on their turn (i.e. taken out by retaliation).

— Fixes the phrase “Tempestas slingshots back into the fray” when it’s actually Yomama doing the slingshotting.

— Fixes a crash caused by Legostopheles attempting to paddle someone with the Twister status (thanks Wildfire!).

— Fixes a problem where some summons were unselectable due to having too high an index in certain cases (i.e. you managed to defeat one of Princess’ major minions) (thanks Wildfire).

The player can now talk their way out of a spanking from Mom at the end of episode 4. Before, the only way to avoid that spanking was by turning off the “Player spankable” option. But we’ve got at least one fan (Wildfire) who is trying to get through the game with a spankable PC without being spanked. Great challenge, and one that I don’t want to be unwinnable. Since this spanking is now avoidable, it increases your spankee stat if you fail to avoid it.

5.1.8

Uploaded a new version, with some more fixes:

1. Fixes a crash when you pass the Speed stat choice after being captured by Princess.
2. Fixes a bug where if you passed the Power stat choice after being captured by Princess, her *power* was being reduced by 75, rather than her *energy*.

5.1.7

Uploaded a new version, 5.1.7 with the following changes:

– Princess can now summon toys multiple times in a single battle (as opposed to only once). Princess used to be able to do this, except that people playing the Love version couldn’t directly target many of the toys because their number was too high (the Love version only supports selecting enemies with single-digit numbers). Fixing that turned out to be a giant headache, so I just set it so that Princess could only summon once. However, after talking to Wildfire on animeotk, I gave some more thought to it, and came up with a fix that is much simpler than my first attempt, but hopefully works just as well.

– The buff that Princess automatically gives her summons when they are first summoned has been toned down, since she can summon multiple times now.

– Tempestas can now resummon Yomama if Yomama has been defeated (just use the Yomama power again). Yomama will return with all her buffs and debuffs intact.

Bug fixes:

– Princess and Mr. Cuddles are now healed before the big fight at the end of episode 4. Before, if you fought them in part 1 of episode 4, they were starting with whatever they had left over from that fight.

AKA

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