Monthly Archives: February 2022
Scarlet Moon 7.1.5

New version uploaded that fixes a crash caused at the end when attempting to equip a male swimsuit. Thanks for the report Wildfire!

Cutting Room Floor

First, a reminder that Scarlet Moon is now complete, barring inevitable bug fixes. You can get it over at the Downloads section. Check out this post for more details.

While talking to Blubb2 one day, I mentioned that I’d started at least one sex scene between the PC and David, before abandoning it because I didn’t feel like it really fit in with the rest of the game. He voiced an interest in seeing it, and I still had it, plus a few other abandoned scenes lying around, so I figured I’d share it here
for people who are interested.

There are three scenes:

1. The aforementioned scene with David. It takes place at the end of the scene at the club in episode 5. It doesn’t ever actually *get* to the point of penetration, but there is some dirty talk, buildup and David acting all dominant and stuff.

2. The current villain for Episode 5 is Leopard. However, I’d originally planned to have a woman who could grow to giant size and has rather strong views on how women should dress. This scene is the start of “Big Mama’s” introduction. I abandoned this villain partially because I don’t particularly enjoy the “spanked for being slutty” premise (slut shaming is that unholy intersection of abhorrent and ubiquitous, so I have a hard time enjoying it in a spanking scene), and partially because I decided that when I did introduce a “Big Mama” character, I wanted her to be a bit more ambiguous than the out-and-out villain she is here.

3. A fragment from an early version of Episode 7, where Scarlet Moon and her companions would be trapped between the friendlier (but still spank-happy) Big Mama, and a giant villain named Trinity.

You can get them here

I have other such abandoned scenes and plotlines floating around in my version control, so if people are interested, I might be able to find some time to go dredging those up.

Scarlet Moon 7.1.4

New version up that fixes a crash pointed out by Wildfire, and an inconsistency in the first scene, also pointed out by Wildfire. Thanks Wildfire!

Scarlet Moon 7.1.2

Spankers, Spankees, and Switches of All Ages,

Just posted a new version with a fix for an old, but relatively obscure bug. Basically, saving was broken for the first day of episode 1. My saving logic relies on the event names following a specific format, and the first day of episode 1 followed a different format (because it was the very first content I wrote, and I didn’t know what I was doing).

I didn’t want to change the event names, because I didn’t want to break people’s saves (save compatibility is a big deal for me). I thought I’d added logic to account for it, but I guess it doesn’t work. Since saving on the first day of episode 1 apparently doesn’t work anyway, I figured save compatibility wasn’t a problem, so I went and fixed episode 1 day 1 to line up with the rest of the game.

I loaded some saves from later in the game, and they all seemed to work fine, so it shouldn’t have any impact on saves past episode 1.

Scarlet Moon Complete!

Spankers, Spankees and Switches,

Just uploaded Scarlet Moon 7.1.0, and Scarlet Moon is officially complete! At last, the team comes face to face with Roots, the mysterious crime boss who has watched Scarlet Moon’s career unfold from the shadows. What dastardly plans does Roots have in store? Play and find out!

The last episode is fairly short, but there is a scene at the beginning that has several different paths, and two major paths through the episode (plus a third fairly large one for people dating Midnight), so hopefully it won’t feel too phoned-in. It’s also (I think) fairly climactic, so I hope it proves satisfying despite its brevity.

You can get the now full(!) game over at the Downloads section! Unfortunately, the code for generating the HTML transcript has decided to stop working, on old content no less -_-. So I don’t have a transcript available, sorry. I mighty try to find some time at some point to figure out what’s wrong, but right now, I’m pretty done and just can’t bring myself to dig through years-old code.

Naturally, I expect a week or two of bug fixing as people find bugs that I missed. Once it’s stabilized, I’ll probably take a break from game development for a few months. To set expectations, I probably don’t expect to do any serious heads-down writing for about six months. Could be shorter, who knows. Won’t be any longer than that though.

In the meantime, I’m going to ruminate some more on Mischievous Misfortune and Spacewoman Spice, and I’ll probably be playing a bit with Twine. Since my future games won’t include any real combat mechanics, there really isn’t any reason *not* to use Twine. It’s much more portable than my own engine, and will require much less programming on my end (a big deal now that I’m so much busier). I’ve already played with it a little bit and verified that I should be able to do everything I want to do fairly easily, but there’s definitely more I can learn about how to do things.

I doubt I’ll be silent over the next few months. I’ll probably periodically post my evolving thoughts on Mischievous Misfortune and Spacewoman Spice. None of this is set in stone, it’s all pure brainstorming at this point. Still, it will be nice to see people’s reactions and suggestions over the next few months. These are going to be multi-year commitments, so I want to make sure the premise is fun for everyone (especially me!).

Take Mischievous Misfortune. One idea that occurred to me is to set it about ten years after Scarlet Moon. Then, make Juliana, now in her late twenties to early thirties, the player’s employer. Basically, instead of the PC being a secretary at some biggish company or other, they are hired as a lab assistant by Juliana as she attempts to establish her own company based on her own inventions. Juliana is a fun character to write, and it would be interesting to see what she’s like ten years down the road. We could also introduce her as a (much!) Lighter and Softer Batman-esque superhero: one without physical superpowers, but lots of gadgets and really good hand-to-hand combat techniques. I was already imagining Moonlight as this sort of Superman-esque hero, so you could have some fun tension and rivalry between this highly experienced hero (Juliana) and this new up-and-comer, with the PC caught in the middle and just trying to make off with the shinies. And the shenanigans in Juliana’s laboratory would write themselves.