Spankers and Spankees,
I’ve posted a new version under Downloads. Just like my last few posts, this just contains a few tweaks:
1. I’ve reduced the hitpoints of your enemies (including the dungeon boss) by a few points to make the combats go a bit faster (and make the boss fight a bit easier).
2. I’ve removed the Song of Roland from the tavern scene. That scene is obnoxiously long as it is, and the Song of Roland doesn’t really fit in a festive tavern atmosphere like that. It’s not gone permanently. I’ll probably have Elise sing it at hers and Roland’s wedding as sort of a wedding present, or something. I don’t know. The point is, I’m not removing it so much as moving it into a part of the game that I haven’t written yet.
3. I’ve also rewritten the pillow talk the male player has with Carrie after sex. I wrote the original dialogue just before posting the first version of the game, and I had originally conceived of it as a subplot for Carrie. However, subsequent discussions with Emily led to a much better (and sillier) subplot for Carrie. We’ve got enough angst flying around as it is, and the dialogue didn’t really fit with Carrie’s character anyway.
You can find the link in Downloads, as always.
Anyway, on to progress on episode 2. First, Emily has agreed to help me write spanking scenes, in addition to her other duties of reading obscenely long e-mails from me. Therefore, we’ll actually have F/M scenes now, since I can foist the writing of those scenes onto Emily.
Second, we’re currently at about 76 pages, and a little over 130 nodes. Not as much progress as I’d like, but I’ve had a lot of trouble writing the scene where the player wakes up in Maria’s home. It’s been one of those write two lines, erase three types of things. I think I’ve finally got something that’s flowing naturally.
Furthermore, that damned LaTeX-to-Python translation script is spanking me like a naughty schoolgirl. I’ve tried three different approaches to writing the damned thing, and every single time it’s dissolved into an impossible to maintain morasse of kludges and workarounds. Basically, I keep trying to be too clever, and then running into all sorts of corner cases. This time around I’m doing things properly with a lexer, parser, etc.
On a happier note, I’ve recently learned about the magic of graphics toolkits, and I’ve found two that look like they’re meant to be used with Pygame. What is a graphics toolkit? Well, basically it gives me a scaffolding for constructing GUI’s. My current GUI is very low-level, which is why it’s so static and shitty. With the aid of a toolkit, not only will creating the GUI be easier, but it will also be much more stable, and I’ll be able to do more complicated things behind the scenes that lead to an easier-to-use interface. I’m not going to start working with these toolkits until episode 3, because I’ve got enough other things to program for episode 2, and I’d like to release episode 2 sometime this century.
However, I have started sketching out interface options during lunch, and I’m really excited about that.
Finally, as a little reward for reading this far: It has come to my attention, based on conversations with Emily and Jeffrey the Jungle Ape that people may not know about a certain scene involving Ildri. Basically, before you see the Kitchen scene, try wearing baring underwear (such as a thong. I believe the lacy panties are also baring. It should say in the underwear description), and no pants/skirt/dress. Basically the only thing covering your lower body should be a pair of panties that don’t do a good job of covering your ass.