Spankers and Spankees,
So as part of the previous update, I was fiddling with how I position text, because of problems with displaying multiple people in the party. I got a new approach that seemed to work. This evening I realized that I forgot to make sure this text positioning scheme worked for party display in the dungeon, and in combat.
Guess what? It didn’t.
So, I’ve uploaded a new version where I reverted back to the previous system. I also recalled some weird workaround I have to use that I don’t understand that magically gets my text positioning to work across multiple lines (I hate graphics programming. Even simple graphics programming like splitting text into separate columns. Hate it, hate it, hate it, hate it) which I wasn’t using in the party display screen, which I am now using, so the problems with text positioning are fixed!
I don’t know if that paragraph made any sense to you (it doesn’t to me). But the point is, download this version. The combat screen isn’t messed up in it.
Anyway, please make sure to read the previous post as well. In addition to more information about the updates contained in versions 1.14/1.15, it also has some sketches of the potential automap. Thoughts on the automap’s design would be greatly appreciated.