Spankers, Spankees, and Switches of All Ages (18 and above),
I’ve just posted the next version of Scarlet Moon, 1.0.5. We finally have some new content! Included in this release is the entire second (and last) day of episode 1. Episode 1 is now complete. Get it in the Downloads section!
It’s not perfect (I think the beach scene could stand to be trimmed down a little bit, and the heroics at the end expanded upon), but I think it’s good enough to be released. And I’m kind of sick of working on this first episode, so I figure now’s a good time to release.
As for what I’m working on right now, there are two big priorities:
- Refactoring combat.
2. Working out the details of episode 2 (I know what villain I want to introduce, and rough idea of the major scenes, I just need to flesh them out).
I’ll talk a little bit more about my combat refactors once they’re done, but the basic gist is that every action in combat will be reduced to 1 or more of the following atomic actions:
- Do damage to a character (healing is negative damage).
- Inflict a status on a character for some duration (inflicting a status with negative duration attempts to cure the status).
- Move a character to a different position.
This should simplify the combat logic some (which will be nice. Combat is the most complicated part of the system). However, I’m doing this primarily because this will allow me to easily implement all sorts of interesting powers. For example, you could have a power that redirects the first X positive damage actions targeting you to a random target. Or you could attack the first X enemies that move. The villain in Episode 2 will be primarily using these kinds of powers, so it’s a little bit important to get this refactor done now. This will open the door for all sorts of interesting powers and synergies between powers that will hopefully make the combat compelling and fun.