Long Overdue Update

So I noticed a couple of people asking if my site is abandoned. A completely reasonable question, since I haven’t really said anything since February.

The answer is sort of, yeah, probably. But it’s not because I don’t want to keep writing spanking games. I keep messing around with different gaming ideas, and then stalling out before they get anywhere, most of them before I even put pencil to paper.

The problem is that fundamentally, RPGs and RPG combat are my true love. So any efforts to do anything else, generally just don’t hold my attention for very long. Writing CYOA and nothing but CYOA can get very monotonous for me, especially when I try to add gamification elements to it. This is what happened to the Cat Burglar game I was working on, as well as Samantha Stone.

One nice thing about Scarlet Moon was that I was able to bounce between the combat and the writing, so there was usually some part of the game I was in the mood to work on. The combat mechanics also gave me a nice way of tying in some character development into the CYOA part, so that even if there weren’t a whole lot of impactful choices in the fiction, players could at least influence how their character developed.

However, RPG combat is *difficult* and it can very easily get quite complex. Plus, of course I have yet to find any game engines that can handle a mix of CYOA and RPG combat well (all efforts I’ve seen in something like Twine have felt awkward to play, and very complicated to code, meanwhile RPGMaker is *terrible* at handling walls of text). So I have to roll my own. But UI’s are *hard*, and time consuming and I’m terrible at them. Meanwhile, real life is just getting more and more demanding as I get older.

So if I did write another game, it’d probably just be on the terminal, and most people don’t really go for that. Second, of course I’d need to figure out some RPG combat mechanics that can be fun, but also easy to work with. Scarlet Moon’s were fun, but rather difficult to work with.

So, yeah. I’ll keep maintaining the site of course, and I’m sure I’ll keep fiddling with stuff in the background, but who knows if and when I’ll ever make something else. But if I do, I’ll post both here and animeotk!

13 thoughts on “Long Overdue Update

  1. Thank you for the update.
    I can understand your feeling, tons of ideas, little time to put on paper or no time or felling to work them.

    That’s where we can help. We as your fans, both on here and animeotk.

    You have a section on this site, “Other stuff” –> “Eye of the brainstorm” where you can put all your ideas, big or little. So you can free your head for the clutter, let the ideas rest and then see what happens. Maybe you get to improve them, maybe some of us can help you with them. Or maybe they just stay there but at least you are free.
    Just give us an head up when you update that page, is a little hidden right now.

    Play different RPGs! While a game like Baldur’s Gate 3 could maybe scratch your RPG combat itch as a player, there are interesting RPG projects you could think as a developer too.
    I’m thinking of “Pen & Paper” games in particular. Why? Well, no need to program an UI and all that stuff, so you can concentrate on the writing and meat of the game.
    There are some RPG solo games like Colostle (I didn’t play it yet) where there should be combat too. Or just search “solo rpg combat” on any search engine to get more ideas. Ok, I never tried any of this but maybe they could spark some ideas… Or at least entertain you for a bit without stressing on the programming side?

    The plus side of writing a game on paper to work on paper is that mechanics maybe are more clear and then, after long testing and playing…. you could decide to create a videogame version too.
    Since it’s all ready, you could think a minimal UI and work at the important parts. Maybe the game revolves around a deck of card, so there is no need to use AI for example? Or maybe you could use the best ideas you got from the solo rpgs to write some games?

    don’t be shy to explain what you like…. we can both (you and your fans) get a better idea and maybe help more. What kind of RPG did you think while writing this post?

    your Lillian stories where fantastical. No need to do a game with them. Share your stories without worries.

    I’ll live you an email if you want to write a bit.

    Be warned, I’m a fan of your work but I’ve never had time to finish Scarlet Moon yet aahah, I should replay it one day…

    Thank you again for the update

  2. Just do your thing. Maybe you’ll find sth new and motivating, maybe not. But don’t try to force anything. If you don’t have fun and don’t feel motivated it would be a waste of your talent. 🙂

  3. Hey man, do what you gotta do to keep yourself happy, but don’t let the perfect be the enemy of the good either.

    If you are looking for RPG-like combat with CYOA, I think Trials in Tainted Space is a solid model. Their combat system allows you to “Tease” in addition to physical attacks, which could lend itself to Spanker/Spankee strategies. There’s also Night Games, but it hasn’t had an update (content wise) in two years, but still a pretty robust combat system.

    Honestly though, a terminal based spanking game isn’t necessarily a problem. I think people are willing to try something new even if it’s a bit radical.

    1. Thanks! I’m glad you enjoy my games so much. I’m doing well. I’ve just been REALLY busy in real life, and haven’t had the mental energy to do much writing. Still, I do have a couple of things sort of simmering that I poke at here or there, including a possible sequel to Scarlet Moon (though there is NO guarantee it will ever see the light of day, so don’t get too excited). I’ve also hit on a mechanic for a CYOA game that I think might be fairly easy to use, while still giving players interesting decisions to make. We will have to see.

  4. i would absolutely love to see Potion Wars get redone in another program, or continued in the current one, which i think you or someone said wouldnt happen cause that program is dead or somethin.
    I dunno but potion wars was one of my favorite games with a combat system

    1. Potion Wars is written in Python 2, which has been replaced by Python 3, and unfortunately Python 2 programs aren’t backwards compatible. Unfortunately, Potion Wars is highly unlikely to be continued or redone by me. I just don’t have time for a game as elaborate as that, plus it was turning out a fair bit darker than I’d really want for a spanking game. Maybe someday, if my life ever gets less busy, I could try creating a different game using the same or similar combat system.

      But if you liked the combat system, you should check out the SaGa games, especially “Collection of SaGa Final Fantasy Legend” and Romancing SaGa’s 2 and 3. “Collection of SaGa” is a collection of the first three SaGa games (called Final Fantasy Legend in the US), and Final Fantasy Legend 2 was my main inspiration for the combat system. Romancing SaGa’s 2 and 3 have similar systems, but still different. The SaGa series in general is known for doing all sorts of crazy things with their game mechanics, and constantly experimenting.

    1. Not that it’s a rush, but just know that your game is arguably one of my favorite games of all time, and you’ve made a pretty interesting pseudo-non-linear game within a limited framework, and it’s a great experience for me, and I can’t tell you how many times I’ve replayed your game.
      I’m really looking forward to the next game you have planned, either simply resetting the Red Moon and adding new things to it to give the choice a little more freedom, or giving the main character a little more freedom to choose to hit and be hit or something like that.
      It’s no exaggeration to say that if I were to make a list of most anticipated authors, you would be at the top.
      I wish you all the best and hope you don’t put too much pressure on yourself.

      1. I can totally understand if you say you’ve lost some of the motivation to develop, forcing an author to develop is a difficult thing to accept, and I believe it is difficult for an author to develop good work under such circumstances.
        So I just wanted to say how much I look forward to you and thank you for your work.

    2. Hey now, I still got a few months!

      And it’s not *totally* dead. I was in fact, working on some bits for the sequel for a few hours today. It’s just been really slow going. Back when I was working on Scarlet Moon, I could generally put about 10-15 hours a week into it (about an hour or two during the week, plus another four to five on the weekend). These days, I’m lucky if I can scrounge up the time and mental energy for 2-5 hours in a given week. Lately, it’s probably been closer to 2-5 hours a month.

      I haven’t made any official posts about it here, because I don’t want to get people’s hopes up.

      Also, I’m really happy to hear that people love my game so much. I first started writing spanking games because there wasn’t anything that scratched my itch on the web, and it’s great to see others having the same itch!

      While there are a fair bit more spanking games on the internet than there were when I started, only one or two scratch that itch of mine, so we knows?

      1. Ha ha ha, I guess I have to agree with you.
        No, you know what? I’m gonna change what I said. I totally agree with you.
        I’ve been looking for and collecting these games on the Internet for quite some time, and they’re not as easy to find as regular fetish games.
        I even used quite a bit of AI software to create the story, just because there were parts of the story that I couldn’t play in the games I found.
        So you have to understand how happy and excited I was when I saw that you said you were still working on a sequel.
        By the way, can you tell us about the sequel you’re working on, which of your games is it based on?
        I’m interested to know what kind of freedom and customization options will be included in this game, but you need to understand that this part of the options will help us to increase the sense of engagement.
        Then I should point out that since we are such a small community that we can accept even a small amount of hope, I think that if you share your development progress here regularly, we will even have a large number of people willing to support you in one form or another.
        Although I also know that you may not need material forms of support other than our spiritual support.
        But, hey, whether you need it and whether we’re willing to provide it are two different things, aren’t they?
        Ah, I may have spoken a little too much. Forgive me if I have a little difficulty in expressing myself, because English is not my native language.
        So, the main points I want to express are these:
        1. I think we, or at least I would love to hear about any development progress you have and expect a fair amount of it.
        2. We are really a small group, so your efforts will be very important, I don’t know about the others, at least for me to have you as a game developer is my honor.
        3. I’m extremely interested in the sequel you’re working on right now, and it would be nice if you could reveal some of it.

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