Sounds like quite the undertaking, but quality is always preferred to quantity, at least in my book. I’ve really enjoyed the game so far
Spankers and Spankees,
Happy New Year! Things are moving forward, I promise. I’ve completed all the paths for the opening sequence of the second episode (i.e. from the start of the episode until the player regains control) when the player lives at the adventurer’s guild. Currently, I’m working on the paths for when the player stays with Maria. Not sure if I’ve mentioned this, but I’ve also finished the first draft of the translation program, and it can successfully translate simple latex files. Which means it’ll break in horrifying ways once I run a proper episode through it, but whatever. I don’t have to worry about that yet.
Furthermore, once I have the first third of the episode written (i.e. up to entering the maze), then I’ll release it to the public. My original dream had been to release each episode only once it’s complete, however that was before I understood the full scale that each episode will end up being. Plus, the whole throwing out most of what I wrote during the fall thing has seriously slowed me down. Clearly however, I’m going to have to seriously pick up the pace and impose more discipline on my writing in the future. Otherwise, we’re going to be here for a few decades. I’d really like to release at least two episodes a year, but I won’t be surprised if episode 2 doesn’t get released in its entirety until the summer.
Now the bulk of the first third of the episode are the opening sequences. After that, there’s an encounter with Peter if you’re tutoring his daughter Annie, the start of a subplot with Carrie: “The Mystery of the Clothing Shop and Its Mass Production in a Medieval Setting”, and a brief conversation with Elise. So hopefully I’ll be able to actually release new content before the end of February, but don’t hold me to that. I’m notorious for underestimating how much time I need to get stuff done.
I’m also working on the second episode for Etrian Odyssey, and am on track to release that next Sunday. I’ll talk more about that next week, but suffice to say that I’ve made it to the 21st floor in the game itself, and have enjoyed (almost) every minute of it.
I have posted a new version of the first episode of the Etrian Odyssey Let’s Spank. It contains fixes for a few typos, and proper chapter titles. It also contains a small retcon. The story blurb at the beginning of the instruction manual gave me the false impression that the Labryinth appeared relatively recently. However, characters in the game itself speak like the Labryinth has been around for a while, so I’ve had to change the time at which the Labryinth has mostly recently appeared from 3 or 4 years ago to 30 or 40 years ago.
I’ve also reorganized the LaTeX a little to make it easier to release compilations (though this doesn’t affect the PDF). Basically, each time I complete a stratum, I’ll release one large PDF with every episode that takes place in that stratum. I’m planning on 1 episode per level, with a few exceptions. For example, the first level will have two episodes dedicated to it. So unless the game is lying to me, that’s a little over 25 episodes for the entire story. Which means that if I can keep my schedule, the story will be complete sometime next March or so.