Helping

This is the page where I’ll put any requests for help that come up. If you’re interested in helping me develop Crimson Glow please read below. Note that the extent of the your involvement, and how badly you’re willing to be spoiled, will be completely up to you. None of the things currently posted require more than the tiniest of spoilers.

If you’re interested in helping me, send me an e-mail at sprpgs__at__gmail.com.

If you help me in anyway, I’ll add your handle of choice (plus a random animal for alliterative appeal) along with a brief description of how you helped me to the acknowledgements page of my game. I’ll also list you under a Contributors tab on my blog.

Writing:

I’m looking for anyone who would be willing to help me write combat spanking scenes for generic enemies. Basically, each enemy will have three spanking positions associated with them, and will have at least two different spanking scenes for each, plus some failure text: One where combatant A successfully spanks combatant B in that position, and one where combatant B reverses combatant A’s spanking in that position. Optional: If you so desired, you could instead up to twelve scenes: One where a player character successfully spanks an enemy, one where an enemy successfully spanks a player character, one where a player character reverses an enemy’s spanking, and one where an enemy reverses a player character’s spanking. The six scenes for successful/reversed spanking are only the bare minimum.

You will only get one enemy at a time. Once you finish one enemy, I’ll send you information about another enemy until all the enemies are accounted for, or you ask not to receive another one.  You are free to start and stop helping with this at any time for any reason.

Note that the scenes need to apply regardless of the gender of the combatants, so the spanking scenes must be gender neutral, or have a variation for each combination: F/F, F/M, M/F, M/M (just keep it gender neutral).

 

Beta Testing:

There are a lot of paths in my game. As a result, testing can be challenging. So I’m always on the lookout for beta testers. The benefits of being a beta tester is that you get access to new content weeks and months ahead of everyone else. The downsides are that you’ll get very buggy and crashy versions, and you will be expected to actually tell me every time you get a crash. Furthermore, you’ll be expected to play the same content over and over and over again (basically every time I submit a new version, you need to replay as much as possible to catch bugs).

Number Crunching:

If you’ve spent any time looking up information about one or other RPG on the internet, you know there are people out there who will run experiments, or look at the source code and compute all sorts of crazy numbers (probability of success, probability of reversal, expected damage etc) for the various abilities/spells/weapons/stats in the game. It seems to me that having someone with that kind of dedication would be awesome when it comes to balancing my game. I should probably be doing this, truth be told, but statistics aren’t my strong suit, and there are only so many hours in the day. So, I’d love to have someone with that kind of dedication willing to look at my battle system, and crunch some of those numbers. Then, I can use those numbers (and your recommendations) to better balance the game.

Coding:

I’m always on the lookout for programmers willing to help me. The game is written in Java, with tests in Groovy, so some knowledge of Java would be ideal. However, if you have some coding background and would like to use this as a vehicle to learn Java, that’s fine too.

In particular, I’m looking for anyone who enjoys designing and coding GUI’s. While I don’t mind designing GUI’s, I hate writing graphics code, and that includes GUI’s. So, if you enjoy writing GUI’s, and you want to help, please let me know. I will gladly worship at your feet.

Art:

I’d like to have a titlecard for every issue (ala Batman The Animated Series), and am looking for artists to draw said titlecard. Either that, or comic book style covers for the start of each issue.

I’m also open to illustrating certain parts of the game (for example, character portraits, combat images, in combat spanking artwork, dungeon tilesets, or area backgrounds). However, I’d need assurances of long-term commitment from you. The last thing I want are scattered and inconsistent illustrations because my artist had to back out and I couldn’t find a replacement, or I had to keep getting new replacements every three days and each one has wildly different art styles. So if you’re reasonably certain that you can dedicate a couple hours a week to drawing for my game for the near future, let me know. I’d be happy to hear from you.

Music:

If you’re a music-lover and interested in composing/recording some music, let me know. You can compose one song for me, or a dozen, or a hundred. It’s all up to you. 

5 thoughts on “Helping

  1. I may be able to help with the writing ^^ I can think of some pretty sweet ‘language’ for this game’s spanking scenes

      1. Oh that’s right, you helped design the costume for the episode 2 villain, but I don’t think you’ve contributed any scenes yet. I will happily send you some information on some spanking scenes that could stand to be written.

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