Spankers, Spankees, and Switches of All Ages (18 and above,
Episode 2 is complete! Yay! It’s currently out for beta testing. Hopefully I’ll be able to release the next version by the end of the month.
I’ve also got a new engine written in Lua, using the Love engine. Love promises to make it super easy to bundle the game into standalone executables for each of the major operating system families (Windows, Mac OS X, and Linux). Something that Java does *not* make easy. A really big part of Lua’s design philosophy is to be *really really really* tiny, so the new engine won’t have as much bloat as the Java engine either.
Anyway, let’s see if Love’s promise holds up!
I have a sample game uploaded using my new engine, and I’d be very grateful if people could download and try it. There’s like one choice, and a small battle, so it’s not really a “game.” But it should allow us to see how smoothly the engine runs on different operating systems, as well as give people a sense of the new UI:
The only one that isn’t a standalone executive is Linux, because Love doesn’t *really* support building standalone executables for Linux, mostly because Linux isn’t really an OS but rather a family of OS’s. Instructions for playing the game for Linux is included in the README. Basically, you install love and then run the ScarletMoon.love file with it.
If people could download and try the sample game on their operating system and let me know:
a) if the sample game is working on your OS
b) feedback on the new UI.
Most of the UI is very similar to the Java version. The biggest difference is in combat, because the combat is actually quite different.