Category Archives: Crimson Moon
Scarlet Moon 3.2.9

Spankers, Spankees and Switches,

Just uploaded a new version Scarlet Moon 3.2.9 with two changes:

1. First a bug fix to the player spankable option. We weren’t loading it correctly, so that the game was always treating “player spankable” as true after loading. You’ll need to start a new game for the bugfix to take effect though.

2. A new option has been added “combat” with two settings: “Yes” and “No.” This allows you to enable and disable combat. If combat is enabled, then nothing’s changed for you. However, if you disable combat, then you’ll get some silly (textual) sound effects. If the combat is optional, you’ll get to decide whether you win or lose. This is intended for those of you who want to enjoy the smexy spanking goodness without having to deal with all that awesome RPG turn-based combat goodness, because not every spanko’s into smexy spanking RPG turn-based combat goodness. However, I would *strongly* encourage people to at least try the combat before disabling it. It’s the primary form of “gameplay” in this game.

Get it at the downloads section (or don’t if like seeing the player get spanked, and you enjoy the combat).

Scarlet Moon 3.2.7

Uploaded a few version that fixes a crash thanks to some malformed text. That’s what I get for not running the previous version before uploading it.

April Update Scarlet Moon 3.2.6

Spankers, Spankees and Switches 18 and above,

I’ve uploaded a new version of Scarlet Moon, 3.2.6. It contains a few bug fixes kindly pointed out to me by somebody whose handle I forget because I accidentally
deleted the e-mail. All fixes deal with a male player character, so if you don’t play a male character, there really isn’t any reason to download the latest version:

1. The game crashed if the player chose to wear regular swim trunks in episode 1, instead of a sexy sexy thong speedo. Come on guys, this is a porn game! Strut your
stuff! That has been fixed. 😉

2. Fixed a whole *mess* of places in episode 3 where we were using “his” where we should have been using “him.” Guess what the female equivalent of “his” is? “her.” Guess what the female equivalent of “him” is? “her.” Guess what gender I use when writing and debugging? “her.”

As far as current work, I’m cranking away at episode 4 day 1. I’m much happier with this episode than I was with episode 3. The villain is infinitely more fun to write. Hopefully she’ll be more fun to read too. We’ll also be seeing the introduction of new superheroine, and a little bit of (boring) insight into Keiko’s past! I’m hoping to have content ready by the end of the month, but we’ll have to see.

In case you don’t remember, Keiko’s the melodramatic Canadian roommate. She hasn’t really shown up since episode 1, so I figure it’s past due to feature her a bit. Especially since I’m not quite sure what to do with her. She’s fun to write, but I haven’t figured out an arc for her.

I’ll also be participating in the game jam that’s being hosted the week of the 15th over at animeotk. I’ll be posting it here as well once it’s ready.

AKA

Scarlet Moon 3.2.4

Uploaded a new version that upgrades to Love 11.2. One user had reported being unable to open the game on Windows as an exe (though they were able to run it after renaming the exe extension to love, weirdly enough). Apparently there was a bug in previous versions of Love that could cause it to not run properly on some versions of Windows 10. Not sure if that was the cause of my player’s issue, but I figured I’d upgrade to the latest version of Love just in case.

So if you’re having difficulty running the game on Windows, I’d encourage you to download this version.

AKA

Scarlet Moon 3.2.3

A new version has been uploaded with some bug fixes:

1. Fixes a crash in the character creation screen when options wrap around (i.e. you press up or down enough times). Thanks to a fan for e-mailing me a bug report complete with the error and log!

2. Fixes a crash in combat when using the average difficulty against Poseidon and Prometheus.

3. Fixes a bug in Tempestas’ new power.

4. Optimized the character creation screen some, though not convinced it makes a particularly large difference.

5. Miscellaneous cleanups, so please let me know if previously correct code starts crashing or showing otherwise buggy behavior!

Get it over at the Downloads section!

Scarlet Moon 3.2.1

Uploaded a new version with a fix for a crash kindly pointed out by giant432 over on animeotk. Thanks a lot giant432!

The crash happened when you draw David’s ire at the gym.

Scarlet Moon 3.2.0

Spankers, Spankees and Switches of All Ages (18 and above),

The second and final day of Episode 3 is complete and available for download! Go and get it under the Downloads section.

I’m not too happy about it though. For one thing, you get railroaded like *crazy* this time around. Sorry. I kinda found Prometheus and Poseidon to be rather boring villains to write, and they’re bringing out a bit more of a serious side in Tempestas than I really wanted. So it’s been a bit of chore to even write this much, and I’ve been really wanting to just get this episode done and move onto different (and hopefully more fun) villains. I also didn’t do the extensive planning I did with episodes 1 and 2, and it shows. There was nothing getting me excited about this episode (like the Silver Tower scene did for episode 2), and I kinda didn’t really have a good sense of where I wanted things to go. So it meanders a bit.

That being said I *did* like how the battles turned out. I gave each of Prometheus and Poseidon new powers, and hot damn do they change their game. It’s a a bit brutal though, so please let me know if you’re having difficulty with the final battle, *especially* if you’re not doing a strength build. I’m concerned that other builds may not have quite the damage output needed in this fight and things might need to be nerfed a bit.

Hopefully it’s still enjoyable. Let me know if you run into any bugs, or have any feedback!

AKA

December 2018 Update

Spankers, Spankees and Switches of All Ages (18 and above),

I’m cranking away at the content for the second day of episode 3. Not sure
yet when I’ll have it ready though, especially with the holidays.

I’m honestly not too happy about how
this episode is coming together. I don’t think I’ve got Prometheus
and Poseidon figured out yet. But I already threw things out and started
over once, so I don’t really want to do that again. Especially since I’ve
already released a day of content. Regardless, expect more opportunities
to fight alongside Tempestas in the next episode, and a little bit more
time with Natalie.

At this point, the code engine is pretty much complete, and we’re
transitioning into maintenance mode. What that means is that we won’t see
any big changes. There will be some new features, but
they will mostly be quality of life stuff (like auto scrolling combat).
Nothing that will fundamentally change the experience. Here is
my current task list:

1. Improve the performance of the character selection screen.
Sometimes flipping through clothing options, there is an apparently random
delay of a few seconds before responding the player’s input. I think this
is because of some old, poor implementation choices I made when I was first
learning Lua.

2. Cleanup the combat code. The code for combat is *way* more complicated than
it needs to be, mostly because of an abortive attempt to reuse some of the
story mode code. This is the only part of the codebase that I consider truly
gnarly. Simplifying that will make everything so much easier going forward.

3. Autoscrolling combat. This was one of the first feature requests I got, and
hopefully I’ll have an easier time implementing and fiddling with it once I’ve
simplified combat a bit.

4. An additional “help” screen where players can look up characters.

5. Expand the help screen with information on statistics.

6. Add power information to the help screen.

7. Change your outfit without having to go to the character screen.

I’ll accomplish each task between episodes. That should hopefully strike a decent
balance of generating more content, and keeping the codebase healthy.

Of course, this is just a preliminary list. If anybody has experienced
any pain using the game, please let me know. I’ll try to work with you to come
up with a solution, and add it to the priority list.

I’m *especially* interested in anything that makes you feel like you’ve wasted
any time at all waiting on the game, rather than the game waiting on
you. Every minute of your precious time that you dedicate to my game is an honor,
and I don’t want to waste any of them.

AKA

August 2018 Update

Spankers, Spankees, and Switches Of All Ages (18 and above),

I’ve finished the first draft of content for the first day of episode 3. Next,
I need to:

1. Do at least one editing pass.

2. Implement the two new villains, and brand new superheroine. The bulk of this
will involve implementing and balancing their powers. This will be particularly
interesting, because I’ll be doing some interesting things with statuses with
the two villains, and the new hero will be doing some damage redirection, which
we haven’t seen yet.

Also, I stumbled upon some criticism of Scarlet Moon while browsing
puddinggames.blogspot.com.Pudding Earl tends to lose interest when I throw
massive walls of text at them. To address that, I’m going to try a little
experiment with this episode. Effectively, I’m going to try to break up long
events with some roleplaying (i.e. fluff) choices. You’ve seen a few of these
already, mostly as Scarlet Moon. You can typically tell there’s a fluff choice
if the third option is some variation of “Say nothing.” I’m going to try to add
more such choices, even when you’re in your civilians.

These should hopefully break up ginormous walls of text, without adding
significantly to my workload, and it should hopefully give players a a bit more
control of their character’s personality, both in and out of costume.

As of right now, you can generally expect three choices: a snarky choice, a
serious choice, and a silent choice, just like when you’re Scarlet Moon.

If there’s a particularly personality archetype you’d like to have the
opportunity to roleplay, please let me know in the comments. I can’t guarantee
that I’ll include it, or if I do that I will with every fluff choice, but I can
certainly try.

Scarlet Moon Bug Fix

Spankers, Spankees, and Switches of All Ages (18 and above),

I’ve just uploaded a new version with a few bug fixes pointed by some kind folks
on animeotk.com. In particular, I’ve fixed a crash where a slender PC tried to
spit on Buzzsaw after being defeated by her the first time.

Also, something that I forgot to point out: The Page Up/Page Down, Home/End keys
all work like you would expect for both the story pages, and combat log. You
don’t have to scroll through the content line by line if you don’t want to. I
should make those more discoverable, I just don’t want to do anything fancy.
I could include additional buttons, but that’s *four* additional buttons. I want
to have as little as possible on the UI, because that makes it easier for the
UI to scale up and down on different sized monitors and it means more of the
screen can be taken up by text.

I suppose I could include a story page that points those out before the game
begins? I don’t know.

Anyway, get the bug-fixed version over at the Downloads section, especially if
you like playing slender, defiant characters!

AKA

Previous Page · Next Page