Spankers and Spankees,
I’m currently working on some fairly major extensions/modifications to The Potion Wars‘ engine, and at this stage I’ve sent the game out to my editor (Emily) and beta testers (Johny741, and Uninventive).
Unfortunately, we’ve run into a problem where the changes I’ve made to the game have made it incompatible with PlayOnMac. I have absolutely no idea how to fix that, or even if it is fixable without dedicating all my time to it.
It’s patently absurd that the woman who has volunteered some of her precious free time to edit my game can’t then play it. So, I’m looking for someone who owns a Mac, and is moderately tech-savvy, who could compile the game from source.
What you would need to do:
0. Receive from me a zipped file containing the game’s source code, plus some third-party stuff you’ll need to compile the game.
1. Make sure Python 2.7 is installed on your machine (I’m 99.999999% sure it comes pre-installed on Macs these days).
2. Download and install Pygame.
3. Execute a command on the command-line that I give them.
4. Basic troubleshooting, so I don’t have to try to fix any compilation errors you come across over e-mail (obviously I would be willing to help with any errors you find, but the more you can fix on your own, the faster the game will get compiled).
5. A willingness to recompile the game every time I come out with a new version. Note that this should be much simpler than the first time. All you’ll need is the updated source code, and any new songs/images that I add to the game.
Ideally, I’d also like it to be someone who knows/can figure out how to use git so that most compilations are as simple as pulling the most up-to-date source code off of git and executing a command on the command-line.
If you’re willing to help, you get the following “perks:”
1. A name of your choice under my Acknowledgements page in the game.
2. The (rather buggy) next version of the game a week to two weeks (depending on how buggy the new release is) before anyone except the beta testers.
Furthermore, if you’d like to also be a beta tester (since you’ll have the new version of the game at the same time as the beta testers anyway), you can be. Just let me know that you’re interested in that as well.
If you’re interested, then please send me an e-mail at firstname.lastname@example.org.