Spankers, Spankees and Switches,
Not a whole lot to say here. I’ve been working on Scarlet Moon 2 here and there. Wrote some getting-into-the-surf shenanigans, and now I’ve started working on the volleyball shenanigans. I still expect to be ready to release sometime in September or October.
Scarlet Moon and Scarlet Moon 2 were de-indexed on itch.io for a while thanks to a bunch of Australian prudes. But they’re back up since I don’t charge anything for my games and thus the Australian prudes have no leverage over me. Hahahaha! Take that you asswipes!
( ° ͜ʖ͡°)╭∩╮
Anyway, itch.io isn’t my primary channel for communication and distribution anyway, so I’ve been mostly unaffected by all that nonsense.
Random thought: Given that the player can change Scarlet Moon’s appearance, might it not be an idea to allow the disabling of the Scarlet Moon ai pinup image specifically, whilst still showing all the others?
Aside: It is a shame that Keiko, crusher of apples had to be written out(barring events I suppose). Maybe if she’d had superpowers it would have been different (I’m thinking shadow powers, mostly shadow minions but with a side order of shadow stepping and noodle punch strength shadow blasts)… But alas!
I thought the disable pinup setting removes the Scarlet Moon picture as well?
Regardless, I’m actually stripping out the AI images anyway in the next release. All that AI image generation stuff was kind of cool at first, but now that the New Shiny! has worn off, and we’ve come to learn the implications of it, I’ve turned pretty hard against it.
Plus, it’s really hard to get even remotely creative with the costumes if I’m tying it to what a computer can randomly poop out.
And yeah, I’m kind of sad that Keiko is gone too. But I was actually struggling to do much with her in the first game, and I needed to consolidate a bit. She made more sense back when I’d originally conceived the game as being just Juliana and Scarlet Moon doing the superhero stuff while dodging around their mundane roommates. I don’t regret the direction the game ended up taking, but it did sort of leave Keiko in a weird spot.
It does indeed, I meant hiding that image specifically while still showing the others. Moot point though, given your plans.
As for Keiko, yeah I remember thinking at the time the first game was being made that she was a character best suited for a different story. And even if you had found more ways to work her into the story (love interest/co-worker/shared hobby/ informant/girl reporter for university paper of some sort/supervillain magnet/supernatural investigator/superheroine/all of the above), she’d still have been on the chopping block for the second game thanks to the thorny issue of screen time(and if she kept it, someone else would lose it). Such a pity.