# Overview

Scarlet Moon: Eclipse Rising is a Twine game written by AKA over at spankingrpgs.com. 

# Copyright
This work is copyrighted under CC-BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/

You are free to:

    Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
    Adapt — remix, transform, and build upon the material for any purpose, even commercially.
    The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

    Attribution — You must give appropriate credit , provide a link to the
license, and indicate if changes were made . You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your use.
    ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
    No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation .

No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.

# Contents

This archive includes the following:

The game's source code using tweego (scarlet_moon_2.tw, ep1.tw, ep2.tw, etc).

An archive of the game that can be loaded using the Twine UI (scarlet_moon_2_archive.html) for
modification.

A version of the game that can be run locally (scarlet_moon_2.html). Note that you will need
an internet connection for the pictures of the superheroines and villains to appear. However,
the game itself will function just fine without one.

# Compile
The game is compiled using tweego: https://www.motoslave.net/tweego/

I've included the simple compile script that I use. It requires:

A folder "tweego" that contains the tweego executable.

A folder "deploy" to put the generated game and archive.

A folder "deploy/source" to put the source, a copy of the game, Twine archive, and itself.

